Lands and Nations

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Revision as of 00:25, 19 September 2024 by ToneXum (talk | contribs)

Admantum features the Lands plugin. It is both easy to use and well integrated onto our server. The plugin offers the creation and management of lands (also known as towns, claims or plots) and nations. The lands themselves offer grief protection and ways to manage the players in your land while nations offer the possibility of tying multiple lands together.

Getting started with lands

Creating a land

You can easily create a land using /lands create (name). Currently, a player is restricted to the creation of up to 3 lands

Managing your land

If you own multiple lands, it is important to know which one you are editing. Any command executed regarding a land will only affect the land you are editing. You can check which one it is via opening the land menu using /lands. This menu will show all lands that you either own or are trusted in. The land with the yellow player head and a white checkmark as its icon is the land you are currently editing.

Managing players

Use /lands trust (playername) to trust a player in your currently edited land. When a player is trusted in a land, they may place and destroy blocks, use doors, buttons, levers, bells and so on and attack and interact with entities in your land. To untrust a player in order to revoke these permissions, use /lands untrust (playername).

You can also ban players from your land using /lands ban (playername), which will prevent them entering your land. Likewise, you can execute /lands unban (playername) to undo this action.

Managing money

Money plays an important role in the economy. To check how much money your land currently has in its bank, execute /land balance. Players that are trusted in a land may also deposit money into its bank using /lands deposit (amount), however only the owner of the land may withdraw from it using /lands withdraw (amount). Another notable feature of a land's economy are taxes. The owner of a land can set taxes using the land menu (/lands). When taxes are non-zero, the value at which they are set will be taken off of the balance of each member of a land every 24h

Managing area

A land most notably consists of area which it spans across. The claim system on Adamantum is chunk-based which means that all lands have a claim resolution of one chunk. To claim a chunk for the land that is currently being edited, the owner of that land may use /lands claim. In order to claim for a specific land, the owner may use /lands claim (land name). Claiming also possible automatically using /lands claim auto which will claim every chunk you walk into automatically for the edited land. The easiest method of claiming a certain area is to outline it using automatic claiming. When the area is then fully enclosed, your can use /lands claim fill to claim the entire area which your land encloses. (note that you will have to stand inside a wilderness chunk inside your enclosed area for this command to work)

Be aware that there is currently a bug in the map which will make an enclose area appear as if it was fully claimed when it is not.

When claiming chunks, they are free up until 250 chunks. After that every claimed chunk will costs 0.5$. Any land may only claim up to 1250 chunks.

Lands for non-owners

A member of a land may invite you to it. When that happens you can either accept using /lands accept or deny using /lands deny. If you plan to accept the invite, note the taxes. When you become a member of a land, you will become "trusted". This will mean that will be able to place or break blocks, interact with doors and mechanisms such as buttons and bells and interact and attack entities within the land including players.

When you are a member of a land you may also:

  • deposit money into the lands bank
  • invite other players to a land

However, you may not:

  • claim or unclaim chunks
  • withdraw money from a land's bank

Restrictions

A summary of all restrictions regarding lands:

  • a player may only create 3 lands at a given time
  • a player may only be trusted in up to 10 lands
  • a land may only contain 1250 chunks

Other useful things

Quick travel

A member of a land may teleport to a land's spawn using /lands spawn (name). The owner of the land may set where the spawn point of a land is using /lands setspawn which will set the spawn point for the edited land to the current position of the player. Note that you may not quick travel to other lands.

Renaming a land

To be added, Im tired.

Color coding a land

To be added, Im tired.

Getting started with nations

To be added, Im tired.

Getting started with wars

To be added, Im tired.