Towns and Nations
From
- Basic Concepts**
- **Towns:** A town is a group of players who have joined together to inhabit and develop a common area. Towns have a mayor who is responsible for managing the town.
- **Plots:** The land within a town is divided into plots, which can be purchased and built upon by players.
- **Nations:** Nations are alliances of towns that join together to increase their power and influence.
- **Taxes:** Towns and nations can levy taxes to manage their finances.
- Commands**
Towny offers a variety of commands for players and administrators. Here are some of the most important ones:
- General Commands**
- `/towny`: Displays general Towny information.
- `/towny map`: Displays a map of the world showing town boundaries.
- `/towny prices`: Shows the prices for town creation, plots, etc.
- `/towny time`: Shows the current Towny time (which may differ from the normal Minecraft time).
- Town Commands**
- `/town new [Town Name]`: Creates a new town.
- `/town add [Player Name]`: Invites a player to the town.
- `/town leave`: Leaves the current town.
- `/town claim`: Claims the current plot for the town.
- `/town unclaim`: Unclaims the current plot.
- `/town set board [Message]`: Sets a message for the town.
- `/town set mayor [Player Name]`: Appoints a new mayor.
- `/town delete`: Deletes the town (mayor only).
- `/town online`: Shows the online members of the town.
- `/town list`: Shows all existing towns.
- `/town [Town Name]`: Shows information about the town.
- Plot Commands**
- `/plot claim`: Buys the current plot.
- `/plot unclaim`: Sells the current plot back to the town.
- `/plot set perm`: Sets permissions for the plot (e.g., for friends).
- `/plot forsale [Price]`: Puts the plot up for sale.
- `/plot notforsale`: Takes the plot off the market.
- Nation Commands (Detailed Explanation)**
Nations in Towny are alliances of towns that pursue strategic, economic, or political goals. They offer member towns additional advantages and opportunities.
- **Creating a Nation:** A town can create a nation using the command `/nation new [Nation Name]`. The mayor of the founding town automatically becomes the king/queen of the nation.
- **Joining a Nation:** A town can join a nation using the command `/nation add [Town Name]` (executed by the king/queen of the nation). The town must accept the invitation.
- **Leaving a Nation:** A town can leave a nation using the command `/nation leave`.
- **Capital:** Each nation has a capital, which is set using `/nation set capital [Town Name]`. The capital often plays a central role in the nation.
- **National Taxes:** The king/queen can set national taxes, which are levied on member towns (`/nation set taxes [amount]`). These taxes go into the nation's treasury.
- **National Ranks:** In some configurations, nations can assign ranks to their member towns, which grants additional permissions or benefits.
- **Advantages of a Nation:**
* **Increased Influence:** Nations have more influence on the server and can form alliances with other nations. * **Economic Advantages:** Through joint projects and trade, nations can boost their economies. * **Additional Claims:** Nations often receive additional land claims, allowing their member towns to grow. * **Shared Protection:** In some cases, nations offer their member towns protection from attacks.
- Taxes (Detailed Explanation)**
Taxes in Towny are a crucial aspect of town and nation management. They provide a source of income for towns and nations to fund various activities, such as maintenance, infrastructure development, and defense.
- **Setting Taxes:** The mayor of a town can set the town's taxes using the command `/town set taxes [amount]`. This sets the amount of money each resident of the town will pay periodically (the period is defined by the server configuration). Similarly, the founder of a nation can set taxes for all member towns using `/nation set taxes [amount]`.
- **Tax Collection:** Taxes are automatically collected from residents at regular intervals. The time between tax collections is configurable by the server administrator.
- **Tax Destination:** Town taxes go directly into the town's bank account. Nation taxes are collected from each member town and go into the nation's bank account.
- **Tax Uses:** The collected taxes can be used by the town or nation for various purposes:
* **Town Maintenance:** Covering the costs of maintaining the town's infrastructure, such as roads, public buildings, and protection. * **Nation Upkeep:** Contributing to the nation's treasury for shared expenses like war efforts, joint projects, or tributes to other nations. * **Incentives:** Some servers may use tax revenue to provide incentives to residents, such as discounts on plots or other benefits.
- **Tax Evasion:** Players cannot directly avoid paying taxes. If a player does not have sufficient funds in their account when taxes are due, they may face penalties defined by the server, such as temporary eviction from the town or other restrictions.
- **Tax Display:** Players can view the current tax rates for their town and nation using the `/town` and `/nation` commands.